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for A Quiet Blow-up

12/2/2000 c1 11Kilroy
I know. It's not one of my best. There are probably a million historical errors in it. It's too perfect. Some of it just isn't realistic. But when I base a story on a game, I like to have it follow the game, making as few adjustments as possible. If it works well enough for me, I leave it. Besides, the basic idea of this story and the next three that will follow isn't really to provide a good story (although I tried a little bit). It's really practice for a bigger and better one. I needed practice in writing commando stories. Just give me some reviews. I'll ask you to leave the criticisms out, unless it's something new. I don't need you telling me something I already know. Thanks.

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