4/29 c31 4decode9
Well there's the princess. So far she's interesting, but at least she isn't causing any trouble.
Well there's the princess. So far she's interesting, but at least she isn't causing any trouble.
4/17 c15 6Viewer27Man
Our chapter begins with a dimensional alien playing video games when their alarm for the injured goes off. Some guy is injured it's got them scared. Our heroes have a week of school that they all go to now though 2 opted to transfer. Our heroes go to a meeting and are apparently late. Introductions, including a firm handshake, are exchanged and an earth guy and a sleepy flower girl are introduced. The awake newcomer is too serious for banter since the guy was injured over a flute with a 3 day recharge time and an unsearchable song, but the bad guy who has it has a searchable aura, but he's good at hiding. After failing to recruit a vampire he puts the flute's spell on a girl's parents and uses her in an experiment uses a machine to transport a girl to their world; the dad is dead, mom coma, girl lost. Our bad guy already did the fetch quest to find 5 keys to a lore-filled desire temple in Egypt. The guy was injured due to an axe as the temple closed, but according to the sleeping plant girl you can get in if you really want something and banter follows. The serious stone boy doesn't realize what kind of story he's in and questions their victory over the last arc boss, but the sleepy girl gets it. The injured guy walks in with a speech of names, trying to sound heroic, and excuses about not having armor against a fast but weak monster. Meanwhile in the temple the bad guy doesn't want a closed door to open enough so he tries find more desire and trouble. Then at the sister's next LARP she's impressed by it then the death melody plays being the only one around to not fall over she calls her brother about the evil man in the mask. Taking an interest in her feather he grabs her as our heroes enter the scene. Our fire hero rushes in to save her, but is interrupted by big rats, and the masked man gets away with the sister. After a rat gets zapped and the sword is drawn our fire hero hears his deceased dad's voice and sees his image. While fighting rats the plant girl whips away the image and gently smacks our hero out of it and gives advice. The fire hero opts to just punch several rats to a crisp while his allies take care of the rest. Once the battle's over they discuss philosophy of desires, getting the sister back, and making plans.
The new arc seems to have passed its introduction phase. We get our first new characters of currently notable worth since the wind radiant. We get some insight into how the new bad guy has been spending his time. Then Jake's sister got kidnapped.
Welp... that got personal and raised the stakes quickly. I wonder how many chapters until the masked man is burnt toast...
Too bad the big rats blind-sided him given how easily he could beat them fists blazing. The escape portal worked very quickly for the masked man. Also realized that the new weapons didn't seem to be described as used in the real fight here; Jake got his sword out but he ended up punching the big rats instead.
We get 2 new elemental warriors this chapter. Jack so far is serious and does not like banter. Lina's first impression was being asleep, but can go philosophical about the currently common theme of desire. She'll easily fit in fine with this bunch, and Jack probably will to some capacity at some point, but it won't be easy. We also get someone an official member of the dimensional alien squad: the injured guy: Jin and he seems a bit eccentric in a speechy way that seems kind of serious and silly at the same time.
Favorite Part: The stakes being raised and getting personal from Tina being kidnapped including Jake's strong desire to save her.
Our chapter begins with a dimensional alien playing video games when their alarm for the injured goes off. Some guy is injured it's got them scared. Our heroes have a week of school that they all go to now though 2 opted to transfer. Our heroes go to a meeting and are apparently late. Introductions, including a firm handshake, are exchanged and an earth guy and a sleepy flower girl are introduced. The awake newcomer is too serious for banter since the guy was injured over a flute with a 3 day recharge time and an unsearchable song, but the bad guy who has it has a searchable aura, but he's good at hiding. After failing to recruit a vampire he puts the flute's spell on a girl's parents and uses her in an experiment uses a machine to transport a girl to their world; the dad is dead, mom coma, girl lost. Our bad guy already did the fetch quest to find 5 keys to a lore-filled desire temple in Egypt. The guy was injured due to an axe as the temple closed, but according to the sleeping plant girl you can get in if you really want something and banter follows. The serious stone boy doesn't realize what kind of story he's in and questions their victory over the last arc boss, but the sleepy girl gets it. The injured guy walks in with a speech of names, trying to sound heroic, and excuses about not having armor against a fast but weak monster. Meanwhile in the temple the bad guy doesn't want a closed door to open enough so he tries find more desire and trouble. Then at the sister's next LARP she's impressed by it then the death melody plays being the only one around to not fall over she calls her brother about the evil man in the mask. Taking an interest in her feather he grabs her as our heroes enter the scene. Our fire hero rushes in to save her, but is interrupted by big rats, and the masked man gets away with the sister. After a rat gets zapped and the sword is drawn our fire hero hears his deceased dad's voice and sees his image. While fighting rats the plant girl whips away the image and gently smacks our hero out of it and gives advice. The fire hero opts to just punch several rats to a crisp while his allies take care of the rest. Once the battle's over they discuss philosophy of desires, getting the sister back, and making plans.
The new arc seems to have passed its introduction phase. We get our first new characters of currently notable worth since the wind radiant. We get some insight into how the new bad guy has been spending his time. Then Jake's sister got kidnapped.
Welp... that got personal and raised the stakes quickly. I wonder how many chapters until the masked man is burnt toast...
Too bad the big rats blind-sided him given how easily he could beat them fists blazing. The escape portal worked very quickly for the masked man. Also realized that the new weapons didn't seem to be described as used in the real fight here; Jake got his sword out but he ended up punching the big rats instead.
We get 2 new elemental warriors this chapter. Jack so far is serious and does not like banter. Lina's first impression was being asleep, but can go philosophical about the currently common theme of desire. She'll easily fit in fine with this bunch, and Jack probably will to some capacity at some point, but it won't be easy. We also get someone an official member of the dimensional alien squad: the injured guy: Jin and he seems a bit eccentric in a speechy way that seems kind of serious and silly at the same time.
Favorite Part: The stakes being raised and getting personal from Tina being kidnapped including Jake's strong desire to save her.
3/29 c30 4decode9
Okay. I love the focus on Tina and her supporting the group. She's someone they need and is a grounding force for the group that is very much needed.
Okay. I love the focus on Tina and her supporting the group. She's someone they need and is a grounding force for the group that is very much needed.
3/29 c28 decode9
Okay. That was a cute chapter, and I liked the focus on learning on my girl and her past. Girl needs hugs and support badly.
Okay. That was a cute chapter, and I liked the focus on learning on my girl and her past. Girl needs hugs and support badly.
3/29 c27 decode9
Alright as far as intermission go this was very informative. Yeah I'd imagine Blair needed calmed down after finding out all this information. And the princess is visiting...uhh...yikes.
Alright as far as intermission go this was very informative. Yeah I'd imagine Blair needed calmed down after finding out all this information. And the princess is visiting...uhh...yikes.
3/29 c26 decode9
And there's a nicelittle closer to this all. And the full team finally meets at last.
And there's a nicelittle closer to this all. And the full team finally meets at last.
3/29 c25 decode9
And that brings an end to our count. I loved the bit of an upgrade they got here, and Blair sure got a confidence boost out of all this. Personally I think it would of been more fitting if Blair/Kali got that last attack in.
And that brings an end to our count. I loved the bit of an upgrade they got here, and Blair sure got a confidence boost out of all this. Personally I think it would of been more fitting if Blair/Kali got that last attack in.
3/29 c24 decode9
Well...batty is really that focused on Selena-Ja and Blair which is unsettling, and speaking of Selena-Ja she sure kicked some butt this chapter. Hmm...still with how Blair is makes me wonder why she accepted in the first place in this version.
Well...batty is really that focused on Selena-Ja and Blair which is unsettling, and speaking of Selena-Ja she sure kicked some butt this chapter. Hmm...still with how Blair is makes me wonder why she accepted in the first place in this version.
3/29 c23 decode9
Been a bit since I've posted. Okay I like how this is going, and the mirror world does make things take a new perspective. Kali I love how your using her.
Been a bit since I've posted. Okay I like how this is going, and the mirror world does make things take a new perspective. Kali I love how your using her.
2/28 c14 6Viewer27Man
Our heroes are given training discomfort weapons as they farm for exp. Later our lightning is curious about a locked door and our water heroine, and a bird dimensional alien say no. The bird alien provides an alternative activity for them to look up the others that they take her up on. Later our lightning hero's brother talks the sister into a LARP. Meanwhile our lightning hero introduces 3 of his friends to the guys of the team and discuss a cult, avoiding women, revenge, an emailed virus, a podcast about the supernatural, and a death melody. Meanwhile the girls of the team are chatting elsewhere with 2 of their friends and discuss how one is dating one of the lightning guy's friends, his alien theories, a death melody, getting positions filled for a band, and a friend who isn't there. Later our fire hero reports the death melody to the trainer alien, an advocate of education. They then discuss the idea of our heroes being friends because of the powers and dangers they faced and that they are friends regardless. The trainer alien reveals that his alien allies are friends and that he reads, surprising our fire hero. The trainer introduces the names of 3 other radiant people and then the two have a teacher-student bonding moment. Later the wind guy and ice girl get smoothies and refuse to leave on the mean girl's demand. Later our fire hero goes to a park with his family enjoying the time with his grandfather. As his sister goes to follow through on the LARP our fire hero listens to the podcast on the death melody on his phone. Then the jerk from chapter 1 comes over, less angry than usual, and shows a break up video between him and the light heroine. The jerk leaves and our fire hero meets our light heroine and after a bit of reassurance and banter they see fireworks. Almost a week later the trainer alien gets informed about a new mission that won't be short and involves someone that makes him angry who is responsible for breaking up his old band.
We get another relaxation chapter of mostly hanging out scenes. According to the first and last time stamps it seems to span about half a month.
The scenes seem scattered and unconnected to me for the most part. The repeated mentioning of the death melody is an exception and so is a lot of side-characters being less angry, obviously a result of defeating Mistress M.
I had trouble following most of the hanging out scenes. It feels like the characters are using a lot of their own in-jokes in their humor to me and respond quickly understanding the full context, and I lose track of who is saying what in spots. I don't think it helps my understanding when the hanging out scenes don't move the plot along as much as the less-frequent Hub briefing scenes. The lack of an action scene to be the main chapter focus I think makes this stand out more. While I don't get the specifics for the most part of the hanging out scenes, what I get out of these scenes are that they are scenes of being friends, a little drama, and standing up to bullies.
I didn't have trouble following Jake's encounter with Robert. I also could follow Jake's teacher-student moment with Pilot well. I thought these scenes were pretty clear.
I guess I found it a bit weird we only get a described break up video for Jake and Amy breaking up just to be young and have fun happened before I even knew they were declared to be dating, though they have been notably friendly towards each other. This is more consolidated, but I think the scene itself would've caught my attention more.
We also get more hints about the other elemental radiant of the other elements that have been listed. They'll obviously meet our current bunch, but only time will tell if they be more of their own independent team of allies or if they'll officially join the party and even be friends and all that.
Favorite Part: The foreshadowing ending scene with Pilot. I don't think I've read him this mad before. I also liked his teacher-student meeting with Jake. We get to build character for the OP trainer and a villain to be curious about.
Our heroes are given training discomfort weapons as they farm for exp. Later our lightning is curious about a locked door and our water heroine, and a bird dimensional alien say no. The bird alien provides an alternative activity for them to look up the others that they take her up on. Later our lightning hero's brother talks the sister into a LARP. Meanwhile our lightning hero introduces 3 of his friends to the guys of the team and discuss a cult, avoiding women, revenge, an emailed virus, a podcast about the supernatural, and a death melody. Meanwhile the girls of the team are chatting elsewhere with 2 of their friends and discuss how one is dating one of the lightning guy's friends, his alien theories, a death melody, getting positions filled for a band, and a friend who isn't there. Later our fire hero reports the death melody to the trainer alien, an advocate of education. They then discuss the idea of our heroes being friends because of the powers and dangers they faced and that they are friends regardless. The trainer alien reveals that his alien allies are friends and that he reads, surprising our fire hero. The trainer introduces the names of 3 other radiant people and then the two have a teacher-student bonding moment. Later the wind guy and ice girl get smoothies and refuse to leave on the mean girl's demand. Later our fire hero goes to a park with his family enjoying the time with his grandfather. As his sister goes to follow through on the LARP our fire hero listens to the podcast on the death melody on his phone. Then the jerk from chapter 1 comes over, less angry than usual, and shows a break up video between him and the light heroine. The jerk leaves and our fire hero meets our light heroine and after a bit of reassurance and banter they see fireworks. Almost a week later the trainer alien gets informed about a new mission that won't be short and involves someone that makes him angry who is responsible for breaking up his old band.
We get another relaxation chapter of mostly hanging out scenes. According to the first and last time stamps it seems to span about half a month.
The scenes seem scattered and unconnected to me for the most part. The repeated mentioning of the death melody is an exception and so is a lot of side-characters being less angry, obviously a result of defeating Mistress M.
I had trouble following most of the hanging out scenes. It feels like the characters are using a lot of their own in-jokes in their humor to me and respond quickly understanding the full context, and I lose track of who is saying what in spots. I don't think it helps my understanding when the hanging out scenes don't move the plot along as much as the less-frequent Hub briefing scenes. The lack of an action scene to be the main chapter focus I think makes this stand out more. While I don't get the specifics for the most part of the hanging out scenes, what I get out of these scenes are that they are scenes of being friends, a little drama, and standing up to bullies.
I didn't have trouble following Jake's encounter with Robert. I also could follow Jake's teacher-student moment with Pilot well. I thought these scenes were pretty clear.
I guess I found it a bit weird we only get a described break up video for Jake and Amy breaking up just to be young and have fun happened before I even knew they were declared to be dating, though they have been notably friendly towards each other. This is more consolidated, but I think the scene itself would've caught my attention more.
We also get more hints about the other elemental radiant of the other elements that have been listed. They'll obviously meet our current bunch, but only time will tell if they be more of their own independent team of allies or if they'll officially join the party and even be friends and all that.
Favorite Part: The foreshadowing ending scene with Pilot. I don't think I've read him this mad before. I also liked his teacher-student meeting with Jake. We get to build character for the OP trainer and a villain to be curious about.
1/26 c13 Viewer27Man
Our heroes get weapon gems to equip as an upgrade. Everyone gets one; two is too many; no take backs or refunds. They held off in the life-and-death battles this long to teach them how to fight with their bare hands first. Their trainer then contacts two people in Egypt to check something and the ninja lady hangs out with friend in England. Then our heroes hang out at the fire hero's place for a celebratory feast where they discuss food, movies, meta, and more food. Meanwhile there is an investigation at Salem. During the feast the fire hero's grandpa comes bearing gifts: a watch for his grandson and a feather for his granddaughter, a feather that makes our heroes' spidey senses tingle. Our heroes question how dangerous it is and then think donuts. The chapter ends with the dimensional alien allies looking at some tablet of hatred.
A relaxing chapter after the arc boss fight last chapter. I think we got two new characters on the phone in Egypt, who are so far contact characters. The feather and the tablet will probably be important soon.
I noticed there are 4 kinds of characters in this story. First we have our main elemental heroes who do the majority of the on screen fighting. Second we have 'on field support' those who get somewhat involved but are mainly support for our main heroes on the field sometimes (mostly Reinstar and to a lesser extent Pilot). Third we have contact characters who do purely communication/support stuff with the fantasy elements basically Tina and most of the dimensional aliens. Fourth we have civilian characters who our main characters know but have nothing to do with the fantasy elements.
Favorite Part: Questioning the rules of the weapon gems and why they got them just now. I would question Pilot's reasoning but think it works with the cheesiness of this story. I also liked the meta joking conversation about multiverses.
Our heroes get weapon gems to equip as an upgrade. Everyone gets one; two is too many; no take backs or refunds. They held off in the life-and-death battles this long to teach them how to fight with their bare hands first. Their trainer then contacts two people in Egypt to check something and the ninja lady hangs out with friend in England. Then our heroes hang out at the fire hero's place for a celebratory feast where they discuss food, movies, meta, and more food. Meanwhile there is an investigation at Salem. During the feast the fire hero's grandpa comes bearing gifts: a watch for his grandson and a feather for his granddaughter, a feather that makes our heroes' spidey senses tingle. Our heroes question how dangerous it is and then think donuts. The chapter ends with the dimensional alien allies looking at some tablet of hatred.
A relaxing chapter after the arc boss fight last chapter. I think we got two new characters on the phone in Egypt, who are so far contact characters. The feather and the tablet will probably be important soon.
I noticed there are 4 kinds of characters in this story. First we have our main elemental heroes who do the majority of the on screen fighting. Second we have 'on field support' those who get somewhat involved but are mainly support for our main heroes on the field sometimes (mostly Reinstar and to a lesser extent Pilot). Third we have contact characters who do purely communication/support stuff with the fantasy elements basically Tina and most of the dimensional aliens. Fourth we have civilian characters who our main characters know but have nothing to do with the fantasy elements.
Favorite Part: Questioning the rules of the weapon gems and why they got them just now. I would question Pilot's reasoning but think it works with the cheesiness of this story. I also liked the meta joking conversation about multiverses.
12/27/2023 c12 Viewer27Man
Our heroes finally confront the mastermind lady arc boss. She consists of 3 phases and has a gauntlet that has emotion effects on our heroes. In the first phase our heroes try to talk before fully attacking while she demonstrates that red rage spheres are her main attack of choice. In the conversation she reveals she's angry because long ago she had to give a horse away and finding a mysterious stone. The mastermind lady taunts them like the fight too easy but our heroes smack her around in response and becomes much taller with gray skin signaling phase 2. In the second phase the mastermind lady ups the emotional effects and owns our heroes. After owning them she brings up people and things that make them personally mad, from being able to sense that, and offers to give them power to get revenge on these things her way, which also involves a lot of unnecessary bloodshed. They start to fall for it until the control room sister cheers them on. Then our heroes deny her which defeats phase 2. In phase 3 the mastermind lady takes on a demonic appearance (and even more so over time), and angrily spams somewhat troublesome energy ball attacks, but ultimately gets smacked around again by our heroes' super moves. They grab her gauntlet and by their powers combined they destroy it and defeat the boss. The boss threatens to self-destruct upon defeat, but with the dimensional alien reinforcements now able to show up because she's defeated they teleport the big aura she's got going and her exploding body into deep space. Our heroes cheer in victory before normal life goes on as usual with our hero's mom acknowledging a 'realistic' excuse for what happened during the memory lapse. Meanwhile there some dimensional aliens speculate on the statue that the mastermind lady found to foreshadow things to come.
Looks like arc 1 is complete. It's over the top and cheesy, as expected. We got most of the revelations that seem relevant to the plot in this chapter. The fact she went mad over a short story of losing a horse is anti-climactic, but finding the stone aspect that will be relevant later makes it work because the magic item obviously made the anger worse. I also don't remember anything about this gauntlet being so important before this chapter when destroying it defeats Mistress M.
Most of this chapter is the fight with Mistress M. She's different from the previous encounters because we've been building up to this confrontation. She gets mostly smacked around during the first and third phases with some fighting back, I think her counter-offense is more effective in the third than the first. The second phase seems to be the most difficult one as portrayed and the only one where she flat-out overpowers the heroes. Also, aside from rage as her thing, we don't see her using much of the abilities she was known for before the fight for this built-up villain (illusion projections, parasol stuff, or possessing an owl for some effect, or spawning rage monsters out of our heroes or anyone, or even overly evasive tactics to frustrate them). None of our heroes were left out of this fight and got to deal hits, each getting their turn, that felt big to the opponent, which has been consistent for the arc as a whole.
I question the effectiveness of the offerings she made to the heroes as described. Yes she accurately acknowledged things/people that made them mad, but our heroes really haven't wanted more power per say beyond the ability to fight monsters, which seems quite sufficient for them so far, and have zero interest in authority that she also offers. I guess I don't see how her offers would be particularly tempting to our heroes because I feel falling for these demands would be very out of character for them. I could see her compromising their personalities with her emotional effects she's shown to have first making her method effective, but she acknowledges she's trying to maintain their personalities later after the part that works until they get cheered on. She doesn't even try to convince them she's doing the right thing in a twisted way out of this, instead she doubles down on how overly aggressive her plans for her reign will be. Though, I can very much see Margaret trying these temptations the way she does because I doubt she understands people and rather forces out what she wants.
Side note: I finally realized why secret hero worlds in stories like this can't be suddenly revealed to the public from this chapter: it would be too much work to describe the impact that would have and also enables the secret world to have a reasonably huge edge over the normal one.
On the arc as a whole, the main point of this arc seems to be establishing our main characters and what we can expect them to do, starting out, in this story. They deal with a threat that looks like it will be isolated from the next threat, while also leading into likely a future threat.
Favorite Part: Using the elements (most notably the stone that Mistress M found) to foreshadow things to come.
Our heroes finally confront the mastermind lady arc boss. She consists of 3 phases and has a gauntlet that has emotion effects on our heroes. In the first phase our heroes try to talk before fully attacking while she demonstrates that red rage spheres are her main attack of choice. In the conversation she reveals she's angry because long ago she had to give a horse away and finding a mysterious stone. The mastermind lady taunts them like the fight too easy but our heroes smack her around in response and becomes much taller with gray skin signaling phase 2. In the second phase the mastermind lady ups the emotional effects and owns our heroes. After owning them she brings up people and things that make them personally mad, from being able to sense that, and offers to give them power to get revenge on these things her way, which also involves a lot of unnecessary bloodshed. They start to fall for it until the control room sister cheers them on. Then our heroes deny her which defeats phase 2. In phase 3 the mastermind lady takes on a demonic appearance (and even more so over time), and angrily spams somewhat troublesome energy ball attacks, but ultimately gets smacked around again by our heroes' super moves. They grab her gauntlet and by their powers combined they destroy it and defeat the boss. The boss threatens to self-destruct upon defeat, but with the dimensional alien reinforcements now able to show up because she's defeated they teleport the big aura she's got going and her exploding body into deep space. Our heroes cheer in victory before normal life goes on as usual with our hero's mom acknowledging a 'realistic' excuse for what happened during the memory lapse. Meanwhile there some dimensional aliens speculate on the statue that the mastermind lady found to foreshadow things to come.
Looks like arc 1 is complete. It's over the top and cheesy, as expected. We got most of the revelations that seem relevant to the plot in this chapter. The fact she went mad over a short story of losing a horse is anti-climactic, but finding the stone aspect that will be relevant later makes it work because the magic item obviously made the anger worse. I also don't remember anything about this gauntlet being so important before this chapter when destroying it defeats Mistress M.
Most of this chapter is the fight with Mistress M. She's different from the previous encounters because we've been building up to this confrontation. She gets mostly smacked around during the first and third phases with some fighting back, I think her counter-offense is more effective in the third than the first. The second phase seems to be the most difficult one as portrayed and the only one where she flat-out overpowers the heroes. Also, aside from rage as her thing, we don't see her using much of the abilities she was known for before the fight for this built-up villain (illusion projections, parasol stuff, or possessing an owl for some effect, or spawning rage monsters out of our heroes or anyone, or even overly evasive tactics to frustrate them). None of our heroes were left out of this fight and got to deal hits, each getting their turn, that felt big to the opponent, which has been consistent for the arc as a whole.
I question the effectiveness of the offerings she made to the heroes as described. Yes she accurately acknowledged things/people that made them mad, but our heroes really haven't wanted more power per say beyond the ability to fight monsters, which seems quite sufficient for them so far, and have zero interest in authority that she also offers. I guess I don't see how her offers would be particularly tempting to our heroes because I feel falling for these demands would be very out of character for them. I could see her compromising their personalities with her emotional effects she's shown to have first making her method effective, but she acknowledges she's trying to maintain their personalities later after the part that works until they get cheered on. She doesn't even try to convince them she's doing the right thing in a twisted way out of this, instead she doubles down on how overly aggressive her plans for her reign will be. Though, I can very much see Margaret trying these temptations the way she does because I doubt she understands people and rather forces out what she wants.
Side note: I finally realized why secret hero worlds in stories like this can't be suddenly revealed to the public from this chapter: it would be too much work to describe the impact that would have and also enables the secret world to have a reasonably huge edge over the normal one.
On the arc as a whole, the main point of this arc seems to be establishing our main characters and what we can expect them to do, starting out, in this story. They deal with a threat that looks like it will be isolated from the next threat, while also leading into likely a future threat.
Favorite Part: Using the elements (most notably the stone that Mistress M found) to foreshadow things to come.
12/6/2023 c11 Viewer27Man
The mastermind lady performs some ritual that involves having her umbrella fly above the city. Four days later our heroes have some family talks while the dimensional aliens are performing experiments to get to the bottom of things. The next day our heroes train then our water heroine hears the latest on the friend drama, the ice heroine turns down the jerk from chapter 1, and the wind hero discusses his reaction videos with our fire hero. Three days later our main fire hero goes to a baseball game with his mom and an unlikely-to-be new dad. After trading insults with the jerk who happens to be at the game, the fire hero gets taunted by the mastermind lady, who just mesmerized the stadium by messing up the national anthem and also all the city from the report of the other heroes. They get a mission briefing for the situation mainly: don't get mad. While the expanding sphere of influence is stalled by the alien allies our heroes move past the chanting mob within turned against itself below they question their confidence and our fire hero has a memory from his late father that gives him courage, and our heroes move on to look for the confrontation.
Welp. Looks like we're setting up for a big encounter here, likely the climax of dealing with Mistress M.
Mesmerizing his mother into chanting is a freaky concept for Jake to have to see. Makes me a bit curious about why Mistress M didn't look for more ways to make this personal with the heroes, which could be a surefire recipe for anger. Though she wouldn't want to get caught, which that might risk, and had to wait on something in this. This isn't concluded yet either so who knows?
Favorite Part: The villain's power play that makes Jake have to see his mother among the baseball crowd mesmerized. That's a freaky thing to have to deal with that makes her efforts a bit more personal this time.
The mastermind lady performs some ritual that involves having her umbrella fly above the city. Four days later our heroes have some family talks while the dimensional aliens are performing experiments to get to the bottom of things. The next day our heroes train then our water heroine hears the latest on the friend drama, the ice heroine turns down the jerk from chapter 1, and the wind hero discusses his reaction videos with our fire hero. Three days later our main fire hero goes to a baseball game with his mom and an unlikely-to-be new dad. After trading insults with the jerk who happens to be at the game, the fire hero gets taunted by the mastermind lady, who just mesmerized the stadium by messing up the national anthem and also all the city from the report of the other heroes. They get a mission briefing for the situation mainly: don't get mad. While the expanding sphere of influence is stalled by the alien allies our heroes move past the chanting mob within turned against itself below they question their confidence and our fire hero has a memory from his late father that gives him courage, and our heroes move on to look for the confrontation.
Welp. Looks like we're setting up for a big encounter here, likely the climax of dealing with Mistress M.
Mesmerizing his mother into chanting is a freaky concept for Jake to have to see. Makes me a bit curious about why Mistress M didn't look for more ways to make this personal with the heroes, which could be a surefire recipe for anger. Though she wouldn't want to get caught, which that might risk, and had to wait on something in this. This isn't concluded yet either so who knows?
Favorite Part: The villain's power play that makes Jake have to see his mother among the baseball crowd mesmerized. That's a freaky thing to have to deal with that makes her efforts a bit more personal this time.
11/22/2023 c10 Viewer27Man
Our heroes split up gang. One group visits a college under the questionable guise of history buffs to investigate an urn while the other group checks out an abandoned warehouse and some musician involved in some drama with the light girl before. The urn eventually leads them to investigate a cabin in the woods in relation to the mastermind lady. They find a decayed corpse and another taunting hologram of her and her name. Meanwhile the group investigating the band fights a monster by throwing a porta potty and a car at it. The whole team then joins them to trap the monster with goo for examination. Evil plans are afoot.
The slice of life bits I feel work particularly well in this chapter. Notably the brief skating rink feels like a normal place to discuss plans like this.
I will note that I am having trouble following Amy's subplot of past drama situations through the chapters, though I don't know how important that is right now. Without looking back I don't remember if the one here was hinted at or if this is a new one. The main thing I get is that Amy's had a lot of drama situations in her past that haven't gone well.
Favorite Part: Throwing the porta potty. It's not shy about being gross while not going overboard and the act is in-character with her earlier disgust.
Our heroes split up gang. One group visits a college under the questionable guise of history buffs to investigate an urn while the other group checks out an abandoned warehouse and some musician involved in some drama with the light girl before. The urn eventually leads them to investigate a cabin in the woods in relation to the mastermind lady. They find a decayed corpse and another taunting hologram of her and her name. Meanwhile the group investigating the band fights a monster by throwing a porta potty and a car at it. The whole team then joins them to trap the monster with goo for examination. Evil plans are afoot.
The slice of life bits I feel work particularly well in this chapter. Notably the brief skating rink feels like a normal place to discuss plans like this.
I will note that I am having trouble following Amy's subplot of past drama situations through the chapters, though I don't know how important that is right now. Without looking back I don't remember if the one here was hinted at or if this is a new one. The main thing I get is that Amy's had a lot of drama situations in her past that haven't gone well.
Favorite Part: Throwing the porta potty. It's not shy about being gross while not going overboard and the act is in-character with her earlier disgust.